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UI/UX Design

For this assignment, I was tasked with producing a

fully functional, simple PC game segment that

features a comprehensive graphical UI.

(Assets and game scene already provided)

I would need to produce a design document, demonstrating my thought process through 

Lo-Fidelity & Hi-Fidelity drawings, supported

by theory. 

 

Followed by producing the final designs which

would eventually be integrated into the game

through Unity.

MainMenu_01.jpg

To make the UI more sophisticated, I was asked to make the UI help the player complete an objective within a PC game. The objective was to collect as many points as possible before the players health reached 0. 

 

There would be 4 different collectable types that score you points, and a health collectable which boosts the players health. This would require C# Scripting to build a playable level.

 

For this assignment I was awarded a First.

Software: Unity, Visual Studio, Affinity Designer

Design DocumenT
(Lo-Fidelity)

The first task was to produce a series of drawings for each scene within the game, There would four scenes in total, the Main Menu, the Character Selection Screen, the Gameplay Scene and the End Menu.

I also needed to consider HUD Element designs, as well as the Popup Screens.

I needed to narrow all my drawings down to two designs per scene/screen. Comparing each designs benefits and drawback, then come up with a final design that will be used in the game.

Main Menu

Character Selection

Game HUD Layout / Elements

Popup Screen

End Menu

Design DocumenT
(Hi-Fidelity)

After deciding the design for each scene/screen. I produced Hi-Fidelity versions. Using vector drawing software to produce what will be the final elements for buttons, imagery, overlays, popup windows and HUD elements.

These will be displayed in a scene example to present how each scene will look and behave from player interaction with certain elements.

Main Menu

Character Selection

Game HUD Layout / Elements / Popups

End Menu

The FINAL OUTCOME

In the end I was able to produce a wide range of UI elements which could be used within a game. Based on theory backed designs which would help the player complete their main objective.

I was also able to set up a small game segment using C# scripting, which allowed the player to collect in game collectables and score points. While displaying UI elements in correlation with their health, stamina, player position, points score, and collectables.

UI/UX Design - Talk Through

UI/UX Design - Playthrough

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