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Ryan Samways
3D Game Environment Diorama
For this assignment, I was asked to create a 3D design of a desert town, containing the necessary building, and at least 5 separate props using primitive and NURBS modelling techniques. I was asked to submit my work in the form of a diorama, but not textured.
For this assignment I was awarded a First.
Software: Maya

References/Planning
I first had to gather reference images plan out how my desert town would look. Looking at building and props which would suit the given theme.
I would then assess which modelling technique I believe would suit each prop and building best.
Props
With the props I use either primitive or NURBS modelling techniques. I then had to produce a low and high poly version of each prop with the use of edge support where necessery.
The Final Outcome
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