Ryan Samways
PBR Material Creations
For this assignment, I was asked to create a three different textures based of a game character of our choice. Two materials needed to be created through Substance Designer, while the third through Substance Sampler.
For this assignment I was awarded a High First.
Software: Substance Designer, Substance Sampler

Research
I first had choose a character, and break down four different materials that character uses. I went for Geralt from the game "The Witcher 3: Wild Hunt".
SubstANCE dESIGNER
I decided to produce the leather and chainmail through Substance Designer, using the formula of nodes available to closely replicate those particular textures.
Leather
Chainmail
Substance Sampler
I decided to produce the knitted wool through Substance Sampler. Using photographs found online to create a seamless texture.
















