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PBR Material Creations

For this assignment, I was asked to create a three different textures based of a game character of our choice. Two materials needed to be created through Substance Designer, while the third through Substance Sampler.

For this assignment I was awarded a High First.

Software: Substance Designer, Substance Sampler

ChainmailSubDesigner_2.PNG

Research

I first had choose a character, and break down four different materials that character uses. I went for Geralt from the game "The Witcher 3: Wild Hunt".

SubstANCE dESIGNER

I decided to produce the leather and chainmail through Substance Designer, using the formula of nodes available to closely replicate those particular textures.

Leather 

Chainmail

Substance Sampler

I decided to produce the knitted wool through Substance Sampler. Using photographs found online to create a seamless texture.

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