Ryan Samways
Level Design Space Station
For this assignment, I was asked to produce a game level, using any theme of our choice.
I would need to download assets from Epic Games in order to create the level. And also think the theme, lighting, blueprints, and post processing effects.
For this assignment I was awarded a First.
Software: Unreal Engine

Game Design Document
I first had to produce a game design document, outlining the theme and theories behind the design ideas.
I also needed to outline each of the rooms layouts highlighting any collectables/interactive objects, enemy spawn points and lighting layout.
Game Overview & Theory
Map/room Layout
Lighting Layout
WhiteBoxing
The Whiteboxing allowed me to play test the game space and layout, making adjustings like rooms layout, room size and even eliminating rooms I believed weren't necessary or helpful to the levels design.
Blueprinting
The Blueprints were a fundamental part of making this level playable and adding to the levels theme. This included elements like interactive doors, flickering lights, and even a rotating Earth to name a few.
But I was also asked to research three unique blueprints that could be implemented into the game level. So I included doors which needs specific keycards to unlock them, a keypad that unlocks a door with a unique code, and barrels that explode when a projectile makes contact with it.












































































